A little over a year ago, I wrote a relatively sheepish review of the previous two volumes of this comic, confessing that I was a bit embarrassed that it was in my repertoire. However, after catching up on the two most recent trades, I have a hard time understanding my own feelings at the time. This is, in truth, a beautifully conceived story, with a diverse array of well-developed characters and remarkable art. The themes of human endurance, childhood resilience, and reinventing oneself are thoughtfully explored. So what if there are hybrid animal-human children? They simply represent the parts of all of us that we hide from others.
Gus and his hybrid cohort don't have that luxury of hiding what is different about then, but as the series continues, it becomes apparent that that might be preferable. After all, it makes it pretty clear from the start just what kind of folks Gus and his friends--human and hybrid--are dealing with when they encounter new people. In Volume 4, the group of five human adults and three hybrid kids heads north to Alaska, rumored to be the origin of the sickness that is killing all humans and creating hybrid children. Along the way, they encounter potential allies and are tempted to give up their quest. In volume 5, Lemire explores the early history of the sickness and more recent history of several of the characters, furthering our connection to the plot and its people. Like most comics both written and drawn by the same person, there is a unity and continuity here that is hard to match in collaborative projects. The premise seems far-reaching and has lots of room to grow, and I, for one, will follow it until the end.
My sister Sarah introduced me to Mouse Guard at the 2008 Comic Con, when she insisted we visit David Petersen in Artist Alley. I'm happy for her commitment as well, since the Mouse Guard series is one of the most charming and beautifully illustrated comics that I read. We've stopped to see David at every Con we have attended, and he's a nice guy with wonderful stories and products; you can often see me sporting a Mouse Guard t-shirt in my leisure time, and there is a board game for those who might be interested.
Petersen is both author and artist of Mouse Guard, and this goes a long way toward explaining the tightly-interwoven plot and complimentary artwork. Additional strengths are the regular use of songs, legends, and literature created for the mouse world, giving it a rich history and cultural depth. Of all the comic series I read, it's also the only one I would recommend as being suitable for all ages: young kids will love the detailed mouse, weasel, rabbit, bat, and bird characters that populate this world; older readers will further enjoy the tales of struggle and heroicism that the Mouse Guard--a middle-ages-style military force that keeps its citizens safe from external predators and internal intrigue--documents within
these seasonal collections. There are two larger collections (Autumn and Winter), as well as two shorter collections of spin-off story lines; all will charm and entertain you.