I read Ender's Game 15-20 years ago, but I haven't read another book by Card since then. I know he has a big following and many good books--even some Ender sequels, from what I understand--but he's just an author I never remember to look for. So, when I came across Pathfinder in the Young Adult section of the local bookstore (If it was published today, I'm betting Ender's Game would show up there too.), I decided it was fate. The novel offered me a way to reintroduce myself to an author I like in a genre that I'm currently reading a lot of.
Pathfinder is particularly interesting because it intertwines two story lines of different genres in each chapter. Chapters begin with a piece of a SciFi narrative involving space ships, time travel, and humanoid robots. From there, they switch into fantasy mode, going back 1,100 years to a medieval-ish time. This is actually the primary story mode for the book, which features a 13-year-old boy named Rigg whose fur-trapping father dies in the woods, leaving him on his own. He comes into previously unknown knowledge about his background and starts on a journey, where he meets two others who, like him, have special abilities.
When reading fantasy, I tend to like more contemporary settings (a la Gaiman or de Lint), so the SciFi aspect of this kept me more engaged than I may have otherwise been. One other thing that kept my attention is that Card tackles interesting scientific theories regarding space and time but doesn't dumb them down for his younger readers. The book is identified as being appropriate for those in grades 7 and up, and I imagine that kids in those lower grades will be stretched in both their thinking and their vocabulary with this book.
Having read Pathfinder, I foresee more Card in my near future. I think I'll likely reread Ender's Game and move through that sequence. If you have other favorites by Card, I'd be interested in your suggestions.
Monday, June 27, 2011
44: Demo Volume 2, by Brian Wood and Becky Cloonan (2011 trade paperback)
In my entry for books 36-37, I declared my love for Brian Wood, and I mentioned his "short stories of identity-seeking teen and twentysomethings." This is that very series, although I now regret that description and all that it fails to capture. Indeed, the stories of Demo are not at all ordinary, as this description makes them seem, and the series is unusual in itself in that it does not follow a storyline or have repeating characters. Instead, each issue of the series is a stand-alone story, connected by a common thread of human frailty and accomplishment--complimented by the starkness of Cloonan's art.
The stories Wood tells are not often pretty, and Publishers Weekly (Marsh 2011) aptly describes the characters as "young mutants who are clearly not superheroes." One story's protagonist breathes underwater, another's OCD drives her to live her life on post-it notes, and a third features a cannibal. The lives that these seemingly extraordinary people live are strangely normal, almost as if their unattractive/unusual traits are manifestations of common societal fears and shortcomings. The overall affect is disturbing yet compelling, depressing yet hopeful. Wood has a way of allowing us to explore the bizarre in a comfortable setting so that we almost question the society the characters (and we) live in rather than their actions. It's compelling, strange stuff.
The stories Wood tells are not often pretty, and Publishers Weekly (Marsh 2011) aptly describes the characters as "young mutants who are clearly not superheroes." One story's protagonist breathes underwater, another's OCD drives her to live her life on post-it notes, and a third features a cannibal. The lives that these seemingly extraordinary people live are strangely normal, almost as if their unattractive/unusual traits are manifestations of common societal fears and shortcomings. The overall affect is disturbing yet compelling, depressing yet hopeful. Wood has a way of allowing us to explore the bizarre in a comfortable setting so that we almost question the society the characters (and we) live in rather than their actions. It's compelling, strange stuff.
43: Sapphique, by Catherine Fisher (2010 hardcover)
This is a sequel to the book Incarcernon, which is book 16 in my blog. I've provided a general recap in that entry--of both the book and my reading of it--so I encourage you to read it if you haven't already done so.
You're back? Okay then.
I confess that I felt some residual resistance to Sapphique after my slow start with Incarceron. However, this time I became engaged in the book much more quickly. Part of this was because I knew that I was going to like it, based on my previous experience, and the other part was that the premise and characters--a bit complicated--were already known to me. This sequel volume, then, allowed for less explaining of the storyworld and more action and development of the characters and plot.
Sapphique further explores the concepts of technology, heroism, morality, protection, and oppression introduced in Incarceron. The characters are sometimes complex and often compelling, and in this book they move back and forth between two settings--the prison Incarceron and the outside world--and make the reader question what is real after all. The book ends with plenty of doubt, and I'm assuming there will be a third volume to come. If so, I plan to race right through it from the very start--resistance cast aside.
You're back? Okay then.
I confess that I felt some residual resistance to Sapphique after my slow start with Incarceron. However, this time I became engaged in the book much more quickly. Part of this was because I knew that I was going to like it, based on my previous experience, and the other part was that the premise and characters--a bit complicated--were already known to me. This sequel volume, then, allowed for less explaining of the storyworld and more action and development of the characters and plot.
Sapphique further explores the concepts of technology, heroism, morality, protection, and oppression introduced in Incarceron. The characters are sometimes complex and often compelling, and in this book they move back and forth between two settings--the prison Incarceron and the outside world--and make the reader question what is real after all. The book ends with plenty of doubt, and I'm assuming there will be a third volume to come. If so, I plan to race right through it from the very start--resistance cast aside.
42: The Warlock (The Secrets of the Immortal Nicholas Flamel, Book 5), by Michael Scott (2011 hardcover)
While today's best TeenLit weaves in life lessons and critical thinking, it's rare that an author manages to integrate specific educational material into the storyline and still maintain interest, but The Secrets of the Immortal Nicholas Flamel series does just that. Set in modern time, the book reveals an aspect of the world unknown to most of its inhabitants--the existence of humans made by powerful, god-like Elders. These immortals come in both good and bad types--and some are a bit of each--based on their affiliation with the Elders. In the bad camp are the Elders, and thus their loyal Immortal servants, that are not content with the other realms they have created and plot to return to earth and take control. In the good camp are the Elders and Immortals who oppose such action out of love for humankind.
Sophie and Josh, teen twins living in San Francisco, encounter this world when they become mixed up in an attack by the "bad" side, led by Immortal John Dee, in the bookstore where Josh is working. The bookshops' owner and wife reveal themselves to be Nicholas and Perenelle Flamel, Immortals who protect the legendary silver and gold twins who will determine the fate of the world. Sophie and Josh are, of course, these twins.
The primary educational aspect of these books, as introduced above, are the characters themselves. The Immortals are historical figures, and in getting to know them, readers gain insight to the time in which they were most famous or active. One by one we meet Joan of Arc, Machiavelli, Shakespeare, Billy the Kid, Virginia Dare, Prometheus, and many others--as well as gods and goddesses of varying mythologies. Travel between different places and times provides further educational content, all in an action-packed, magical, good-versus-evil series.
If you get started now, the sixth book (which is clearly coming) may be out by the time you catch up.
Sophie and Josh, teen twins living in San Francisco, encounter this world when they become mixed up in an attack by the "bad" side, led by Immortal John Dee, in the bookstore where Josh is working. The bookshops' owner and wife reveal themselves to be Nicholas and Perenelle Flamel, Immortals who protect the legendary silver and gold twins who will determine the fate of the world. Sophie and Josh are, of course, these twins.
The primary educational aspect of these books, as introduced above, are the characters themselves. The Immortals are historical figures, and in getting to know them, readers gain insight to the time in which they were most famous or active. One by one we meet Joan of Arc, Machiavelli, Shakespeare, Billy the Kid, Virginia Dare, Prometheus, and many others--as well as gods and goddesses of varying mythologies. Travel between different places and times provides further educational content, all in an action-packed, magical, good-versus-evil series.
If you get started now, the sixth book (which is clearly coming) may be out by the time you catch up.
Wednesday, June 15, 2011
38-41: Eleven on Top, Twelve Sharp, Lean Mean Thirteen, and Fearless Fourteen, by Janet Evanovich (2005, 2006, 2007, and 2008 hardcovers)
In the world of ChickLit, I'd say that Janet Evanovich's Stephanie Plum series comes out near the top of the pack. It's Bridget Jones meets Kinsey Milhone (a la Sue Grafton's alphabet series), set in Jersey to a sitcom laugh track.
Oh, wait. That's me laughing.
There are few books that make me laugh out loud--Adams's Hitchhiker series and Gaiman and Pratchett's Good Omens are the only others that come to mind right now--but these books set me off regularly. It's certainly not highbrow humor, either, as the laughs usually come from the least sophisticated characters in a completely unsophisticated cast, and the funny situations involve accidental shootings, sex, exploding cars, funeral homes, and rolling in food. And, not infrequently, all of these at once.
Stehanie Plum is a Jersey girl, raised in the Italian neighborhood called the Burg. Having failed in her first mariage and her first post-college job, she becomes a bond enforcement agent for her cousin Vinnie. She's the least-likely bounty hunter you could imagine, and it's almost accidental when she manages to bring someone who's skipped bail in for rebooking. The two funniest characters in the series are Stephanie's Grandma Mazur--a gun-toting, funeral-attending outspoken senior citizen--and her sidekick Lula--an ex 'ho who crams her size-16 African American body into size-10 leopard-print lycra. Add two sexy men (a cop and a bounty hunter/security company owner), her parents and her sister's family (including a ten-year old niece who thinks she is a horse), and a number of other eccentric characters, and I laugh my way through the books.
The books are quick reads (taking 4-5 hours each at most) and perfect for beach and travel reading. The plots aren't particularly compelling and a bit repetitive: in Eleven Stephanie quits her job as a bounty hunter due to the danger involved and becomes the target of a murderous stalker while wrapped up in a missing persons case; in Twelve the daughter of secondary-love-interest Ranger is kidnapped by someone who has stolen Ranger's identity; in Thirteen, Stephanie's ex-husband is missing and she's a prime suspect; and in Fourteen, she's working security for a pop star while trying to solve a kidnapping and past bank heist somehow connected to primary-love-interest Morelli's house. Despite the less-than-riveting story lines, the bumbling efforts at fugitive apprehension, the snappy dialogue, and the unexpected events make these books worth reading. Just be careful where you do so, or people will hear you giggling and guffawing to yourself and will think you're as crazy as the books' characters.
Oh, wait. That's me laughing.
There are few books that make me laugh out loud--Adams's Hitchhiker series and Gaiman and Pratchett's Good Omens are the only others that come to mind right now--but these books set me off regularly. It's certainly not highbrow humor, either, as the laughs usually come from the least sophisticated characters in a completely unsophisticated cast, and the funny situations involve accidental shootings, sex, exploding cars, funeral homes, and rolling in food. And, not infrequently, all of these at once.
Stehanie Plum is a Jersey girl, raised in the Italian neighborhood called the Burg. Having failed in her first mariage and her first post-college job, she becomes a bond enforcement agent for her cousin Vinnie. She's the least-likely bounty hunter you could imagine, and it's almost accidental when she manages to bring someone who's skipped bail in for rebooking. The two funniest characters in the series are Stephanie's Grandma Mazur--a gun-toting, funeral-attending outspoken senior citizen--and her sidekick Lula--an ex 'ho who crams her size-16 African American body into size-10 leopard-print lycra. Add two sexy men (a cop and a bounty hunter/security company owner), her parents and her sister's family (including a ten-year old niece who thinks she is a horse), and a number of other eccentric characters, and I laugh my way through the books.
The books are quick reads (taking 4-5 hours each at most) and perfect for beach and travel reading. The plots aren't particularly compelling and a bit repetitive: in Eleven Stephanie quits her job as a bounty hunter due to the danger involved and becomes the target of a murderous stalker while wrapped up in a missing persons case; in Twelve the daughter of secondary-love-interest Ranger is kidnapped by someone who has stolen Ranger's identity; in Thirteen, Stephanie's ex-husband is missing and she's a prime suspect; and in Fourteen, she's working security for a pop star while trying to solve a kidnapping and past bank heist somehow connected to primary-love-interest Morelli's house. Despite the less-than-riveting story lines, the bumbling efforts at fugitive apprehension, the snappy dialogue, and the unexpected events make these books worth reading. Just be careful where you do so, or people will hear you giggling and guffawing to yourself and will think you're as crazy as the books' characters.
Sunday, June 12, 2011
36-37: DMZ: MIA (9) and Collective Punishment (10), by Brian Wood, et al. (2011 trade paperbacks, single issues 50-54/2010 and 55-59/2010-11)
When I attended Comic Con for the first time in 2007, I bought my first DMZ trade so I could get it signed by Brian Wood. My sister Sarah was a Wood fan, so I decided to become one on the spot. Since we have pretty similar taste in other literature, it makes sense that the same is true of the comic medium as well. It's good that I had Sarah as a guide, because at first glance it's not really my thing--DMZ stands for DeMilitarized Zone, after all--but Wood is one of the best comic authors around today, and his tale of Manhattan being caught in the crossfires of a second American Civil War is both horrifying and compelling.
The premise of this series is a war between the Free States (a coalition of anti-establishment militias whose numbers swell as the US attends to overseas wars), holding New Jersey and the inland, and The United States, stationed in the boroughs. Enter Matty Roth, a young man who uses his parents' connections to get attached to a famous journalist as a phototech. It's no real spoiler to tell you that the insertion of this press team goes awry immediately, leaving Matty as the only living member of the team, as it happens in the first or second issues of the series. Rather than leave the DMZ, Matty decides to stay and report from the inside, becoming the voice of the people who remain. It's a rough and desperate world, where people fight to survive and hold power, in both barbaric and heroic fashion.
I'm not going to catch you up on the whole series, leaving that pleasure up to you, but suffice it to say that Matty ends up as both hero and savage in varying episodes, witnessing the harshness and kindness of the DMZ's citizens. Volume 9 of DMZ charts Matty's actions as he contemplates his need to atone for his role in events which heightened unrest among DMZ citizens after a period of relative peace (for which he was also partly responsible). Volume 10 continues Matty's quest for atonement, while also sharing the stories of a variety of DMZ residents--mothers hiding with children, the boss of Chinatown, an army infiltrator working to fit in with the local populace--all while under a continuous onslaught of bombs from the US.
Each time I pick up a DMZ trade, I reflect on the war theme and wonder, "Is this really for me?" Yet, again and again I find myself drawn into the gritty world imagined by Wood and illustrated by Riccardo Burchielli (and others). Having read Wood's other work--which runs the gamut from short stories of identity-seeking teen and twentysomethings in Demo to big, hairy Vikings in Northlander--I can recognize that his writing is one of the main reasons I like a comic series on modern (if imagined) warfare. I simply admire all of his work--including his regular tweets about NYC (where he lives), his interests, and his three-year-old daughter and her famously mismatched outfits.
The premise of this series is a war between the Free States (a coalition of anti-establishment militias whose numbers swell as the US attends to overseas wars), holding New Jersey and the inland, and The United States, stationed in the boroughs. Enter Matty Roth, a young man who uses his parents' connections to get attached to a famous journalist as a phototech. It's no real spoiler to tell you that the insertion of this press team goes awry immediately, leaving Matty as the only living member of the team, as it happens in the first or second issues of the series. Rather than leave the DMZ, Matty decides to stay and report from the inside, becoming the voice of the people who remain. It's a rough and desperate world, where people fight to survive and hold power, in both barbaric and heroic fashion.
I'm not going to catch you up on the whole series, leaving that pleasure up to you, but suffice it to say that Matty ends up as both hero and savage in varying episodes, witnessing the harshness and kindness of the DMZ's citizens. Volume 9 of DMZ charts Matty's actions as he contemplates his need to atone for his role in events which heightened unrest among DMZ citizens after a period of relative peace (for which he was also partly responsible). Volume 10 continues Matty's quest for atonement, while also sharing the stories of a variety of DMZ residents--mothers hiding with children, the boss of Chinatown, an army infiltrator working to fit in with the local populace--all while under a continuous onslaught of bombs from the US.
Each time I pick up a DMZ trade, I reflect on the war theme and wonder, "Is this really for me?" Yet, again and again I find myself drawn into the gritty world imagined by Wood and illustrated by Riccardo Burchielli (and others). Having read Wood's other work--which runs the gamut from short stories of identity-seeking teen and twentysomethings in Demo to big, hairy Vikings in Northlander--I can recognize that his writing is one of the main reasons I like a comic series on modern (if imagined) warfare. I simply admire all of his work--including his regular tweets about NYC (where he lives), his interests, and his three-year-old daughter and her famously mismatched outfits.
Saturday, June 11, 2011
35: City of Fallen Angels (The Mortal Instruments, Book Four), by Cassandra Clare
The Mortal Instruments series is a strong teen fantasy offering. It follows the story of Clary Fray, a seemingly average teen girl who is suddenly drawn into a parallel world of demons, vampires, werewolves, and the Shadowhunter race that protects humans from these menaces. Ultimately, Clary learns that this world is her legacy, and she becomes embroiled in the battle that rages outside human sight. There is, of course, a need to save the world. And a very cute boy.
Unfortunately, this fourth book in the series (There's also a 5th related book kicking off a prequel series called The Infernal Devices, which was book 7 in my posts.) doesn't quite live up the the preceding ones, in my estimation. It still offers the same struggle between good and evil, a cast of interesting supernatural characters, and plenty of action. Indeed, the battle against Lilith, the biblical Adam's first wife, who would not be subservient and was therefore banished (making her the oldest demon in this version of the myth), is complex and interesting. However, Clary's immersion in the Shadow World lends itself to fewer overlaps with our "real" world in this volume, which is one of the more compelling aspects of the series. The religious aspect of the Shadowhunters, who are essentially the children of angels, becomes more heavy handed in this book as well, making it a bit missionary in parts. (Assuming, of course, your brand of religion would allow for vampires, hydra demons, etc.). Finally, there is a bit too much focus on the romance aspect. Sure, we know Clary and Jace are connected by a bond beyond measure, but enough already. Get a room.
I'd recommend The Mortal Instruments overall, but I warn you it gets teen angsty in City of Fallen Angels. Clare's a great storyteller, though, so I look forward to the next book in the series (which this one so clearly sets up), as well as the continuation of the prequel Infernal Devices series, in hopes it will return to the more interesting aspects of the previous books.
Unfortunately, this fourth book in the series (There's also a 5th related book kicking off a prequel series called The Infernal Devices, which was book 7 in my posts.) doesn't quite live up the the preceding ones, in my estimation. It still offers the same struggle between good and evil, a cast of interesting supernatural characters, and plenty of action. Indeed, the battle against Lilith, the biblical Adam's first wife, who would not be subservient and was therefore banished (making her the oldest demon in this version of the myth), is complex and interesting. However, Clary's immersion in the Shadow World lends itself to fewer overlaps with our "real" world in this volume, which is one of the more compelling aspects of the series. The religious aspect of the Shadowhunters, who are essentially the children of angels, becomes more heavy handed in this book as well, making it a bit missionary in parts. (Assuming, of course, your brand of religion would allow for vampires, hydra demons, etc.). Finally, there is a bit too much focus on the romance aspect. Sure, we know Clary and Jace are connected by a bond beyond measure, but enough already. Get a room.
I'd recommend The Mortal Instruments overall, but I warn you it gets teen angsty in City of Fallen Angels. Clare's a great storyteller, though, so I look forward to the next book in the series (which this one so clearly sets up), as well as the continuation of the prequel Infernal Devices series, in hopes it will return to the more interesting aspects of the previous books.
33-34: Fables: Witches (14) and Rose Red (15), by Bill Willingham, Mark Buckingham, Steve Leialoha, et al. (2009/10, 2010/11 trade paperback: issues 86-93 and 94-100)
Inspired by the graphic novel Persepolis and my sister Sarah, I started reading comics approximately five years ago. Mind you, these are not the comics of my childhood years--when I was familiar with Richie Rich, Archie, and Scrooge McDuck--and I've generally kept superheros out of my repertoire. Instead, the comics I read are richly imagined tales written and drawn for adults. And, until you start reading them, you can't imagine how many options there are out there. I read approximately 10-12 series at this point, made manageable by the fact that I stick to trade compilations: 4-8 single issues comprising a single story arc bound in paperback without ads and the other filler of single-issue releases. In recent postings I've shared Jack of Fables and Cinderella with you, both of which are the offspring of the Fables series.
Fables is one of the first comics I read, and it helped to draw me into the world of adult comics. As I've mentioned before, the series tells the tales of common fable and fairytale characters, now living among humans (mundanes) in an enchanted neighborhood in New York City and battling adversaries who want to control them and/or remove magic and imagination from the mundane world. It's wonderful to see childhood characters come to life and be given real personalities, beyond their shallow origins.
One of the premises of the series is that Fables who have agreed to live in Fabletown have signed a compact which forgives their past sins, commits them to leave humans alone, and requires they maintain the anonymity of the community. Thus, the Big Bad Wolf--transformed into a human through the intervention of money and magic--has become Bigby Wolf, and serves as the town's Sheriff at the beginning of the series. Volume 14 focuses on several other characters with shady pasts: the Witches, including Frau Totenkinder (of Hansel and Gretel fame). In this volume, the Fables begin to take on their newest adversary in earnest: The Dark Man, who seeks to destroy the mundane world and thus threatens the Fable environment as well. In order to distance themselves from the Dark Man's evil energy (which has caused problems, such as Bigby and the Beast--usually friends--to lose control, revert to their animal natures, and fight), the human Fables have all moved out to The Farm, where non-human Fables must live in order to avoid detection.
The battle with the Dark Man continues in Volume 15, but readers also return to the story of Rose Red, the mayor/leader of the Farm, who has taken to bed to mourn the loss of Boy Blue after he sacrificed himself in order to defeat The Adversary (the previous--and possibly future?--nemesis of the Fables. You know him as Gepetto.). On the Farm, additional characters abound, including dryads, a fire-breathing crow/dragon named Clara, and Brock Blueheart (formerly known as Stinky), the badger who has started a cult-like following prophesying the return of Boy Blue as savior of the Fables.
It all sounds quite fantastic when I write about it here, and that is part of the charm of these books: they are fantastic, but in a very complex and adult way. For instance, consider the fact that many of the Fables, do, indeed, return from the dead. It's all due to the power of the stories as they continue to be read and used in the mundane world. It's the power of human storytelling and reading that provides Fables their energy, so the more popular a character is in our world, the stronger he/she/it is in the Fable world. It's hard to keep a good Fable down, which lends credence to the importance of literature and imagination.
I believe it's this focus on imagination that I love most about comics. As children we are encouraged to "make believe" and fantasize about other worlds and people, but somewhere along the way, adults turn away from such fancy in order to focus on "the real world." Comics allow us to reenter that world of fantasy, and none does it better than Fables.
Fables is one of the first comics I read, and it helped to draw me into the world of adult comics. As I've mentioned before, the series tells the tales of common fable and fairytale characters, now living among humans (mundanes) in an enchanted neighborhood in New York City and battling adversaries who want to control them and/or remove magic and imagination from the mundane world. It's wonderful to see childhood characters come to life and be given real personalities, beyond their shallow origins.
One of the premises of the series is that Fables who have agreed to live in Fabletown have signed a compact which forgives their past sins, commits them to leave humans alone, and requires they maintain the anonymity of the community. Thus, the Big Bad Wolf--transformed into a human through the intervention of money and magic--has become Bigby Wolf, and serves as the town's Sheriff at the beginning of the series. Volume 14 focuses on several other characters with shady pasts: the Witches, including Frau Totenkinder (of Hansel and Gretel fame). In this volume, the Fables begin to take on their newest adversary in earnest: The Dark Man, who seeks to destroy the mundane world and thus threatens the Fable environment as well. In order to distance themselves from the Dark Man's evil energy (which has caused problems, such as Bigby and the Beast--usually friends--to lose control, revert to their animal natures, and fight), the human Fables have all moved out to The Farm, where non-human Fables must live in order to avoid detection.
The battle with the Dark Man continues in Volume 15, but readers also return to the story of Rose Red, the mayor/leader of the Farm, who has taken to bed to mourn the loss of Boy Blue after he sacrificed himself in order to defeat The Adversary (the previous--and possibly future?--nemesis of the Fables. You know him as Gepetto.). On the Farm, additional characters abound, including dryads, a fire-breathing crow/dragon named Clara, and Brock Blueheart (formerly known as Stinky), the badger who has started a cult-like following prophesying the return of Boy Blue as savior of the Fables.
It all sounds quite fantastic when I write about it here, and that is part of the charm of these books: they are fantastic, but in a very complex and adult way. For instance, consider the fact that many of the Fables, do, indeed, return from the dead. It's all due to the power of the stories as they continue to be read and used in the mundane world. It's the power of human storytelling and reading that provides Fables their energy, so the more popular a character is in our world, the stronger he/she/it is in the Fable world. It's hard to keep a good Fable down, which lends credence to the importance of literature and imagination.
I believe it's this focus on imagination that I love most about comics. As children we are encouraged to "make believe" and fantasize about other worlds and people, but somewhere along the way, adults turn away from such fancy in order to focus on "the real world." Comics allow us to reenter that world of fantasy, and none does it better than Fables.
Sunday, June 5, 2011
32: The Godwulf Manuscript, by Robert B. Parker (first published 1973, iBook edition)
My mother, Carolyn Chamberlin, is a prolific mystery reader, and she has mentioned Parker's books--and particularly the Spenser series--on many occasions. My sister Sarah recently jumped on the bandwagon and started reading the Spenser novels as well, so I figured I had best get aboard lest I be left behind. Unsurprisingly (considering the sources of my recommendations), although I'm not as keen on mystery fiction as my mom, The Godwulf Manuscript ended up being a good read--just the right thing for summer and/or travel reading. Parker's wit and attention to period/cultural detail make reading this novel a bit like taking a trip back in time to the original publication date of 1973.
Spenser is a well-educated cop-turned-private-detective in Boston, and at the beginning of the novel he is hired by a university to locate a stolen 14th-century illuminated manuscript. The process of doing so leads him into various fights and shootouts, as well as into the arms of a few women. In fact, though, it's not the crime part of this book that attracts me, so much as Parker's portrayal of his main character and the time in which it was written. I'm sure the book was popular when it was first published--as evidenced by the almost 40 books in the Spenser series--but I think it's even more interesting to read it now. Spenser's heavy-drinking, free-love, tough-but-slightly-hippyish behavior and attitude rings right for the time, and who can resist a man dressed in the following: "Gray, hard-finished slacks with medium flare, blue paisley flowered shirt with short sleeves, blue wool socks, mahogany-colored buckle boots with a side zipper, broad mahogany belt with a brass buckle" (Chapter 21). Today's hipster would be proud.
I must admit that Spenser comes off as a bit of a pompous jerk at times, but he's a funny and lovable pompous jerk, and it's fun to read the first book in a series and know that I'll get to see the main character develop and grow through the rest of the books. And, now that I've jumped on the bandwagon, I have every intention of enjoying the ride through to the very end.
Spenser is a well-educated cop-turned-private-detective in Boston, and at the beginning of the novel he is hired by a university to locate a stolen 14th-century illuminated manuscript. The process of doing so leads him into various fights and shootouts, as well as into the arms of a few women. In fact, though, it's not the crime part of this book that attracts me, so much as Parker's portrayal of his main character and the time in which it was written. I'm sure the book was popular when it was first published--as evidenced by the almost 40 books in the Spenser series--but I think it's even more interesting to read it now. Spenser's heavy-drinking, free-love, tough-but-slightly-hippyish behavior and attitude rings right for the time, and who can resist a man dressed in the following: "Gray, hard-finished slacks with medium flare, blue paisley flowered shirt with short sleeves, blue wool socks, mahogany-colored buckle boots with a side zipper, broad mahogany belt with a brass buckle" (Chapter 21). Today's hipster would be proud.
I must admit that Spenser comes off as a bit of a pompous jerk at times, but he's a funny and lovable pompous jerk, and it's fun to read the first book in a series and know that I'll get to see the main character develop and grow through the rest of the books. And, now that I've jumped on the bandwagon, I have every intention of enjoying the ride through to the very end.
31: How to Live Safely in a Science Fictional Universe, by Charles Yu (2010 hardcover)
From the Amazon.com recommendations list, this book screamed "winner" at me for many reasons: a witty title, the SciFi genre, a young author (winner of the National Book Foundations 5 Under 35 Award), and--the clincher--cool ray guns on the cover. I was destined to love this book, I decided. And, I worked hard to do so. I even read the entire book--forgoing my usual 57-page rule based on Nancy Pearl's formula (see blog entry 16 for formula details)--because I felt that, at any moment, I was going to suddenly come around to loving it.
It never happened.
Despite the great premise of a young man traveling through time, in a universe that is itself science fictional, repairing the time-travel machines of others, while seeking his father who invented one of the first time machines and thereafter disappeared (basically, all components right up my reading alley), the book never clicked for me. I didn't like the whiny main character, his extremely long, rambling private monologues, and even the science and fiction explanations were interminable. I must admit that I did a lot of skimming in the last half of the book.
Of course, there was enough interest to keep me skimming (and the books was a short 239 pages, which helped) so it wasn't all bad. I'd simply suggest waiting until Yu's second novel, or checking out his award-winning short story collection, rather than adding this one to your reading list.
It never happened.
Despite the great premise of a young man traveling through time, in a universe that is itself science fictional, repairing the time-travel machines of others, while seeking his father who invented one of the first time machines and thereafter disappeared (basically, all components right up my reading alley), the book never clicked for me. I didn't like the whiny main character, his extremely long, rambling private monologues, and even the science and fiction explanations were interminable. I must admit that I did a lot of skimming in the last half of the book.
Of course, there was enough interest to keep me skimming (and the books was a short 239 pages, which helped) so it wasn't all bad. I'd simply suggest waiting until Yu's second novel, or checking out his award-winning short story collection, rather than adding this one to your reading list.
Friday, June 3, 2011
30: Un Lun Dun, by China Miéville (2007 Paperback)
With the surge in popularity for TweenLit (ages 9-12) and TeenLit these days, it seems that every author who traditionally writes books for adults is releasing books for young people. When I mentioned this phenomena to my sister Sarah last night on the phone, she suggested that these books were always being written, but they were simply found in the adult fantasy and SciFi sections of libraries and bookstores OR appeared on the shelves for younger readers and were ignored by adults; now that Tween and Teen titles are popular--among both their "intended" ages and adults--they are being labeled accordingly and marketed to a wider audience. When I started to think about that, it made a lot of sense. Sarah is a librarian, so of course she spends her time thinking about such things, and she is also the person who really got me started on TeenLit and graphic novels in the first place, so I find she is often ahead of me in thinking about these book types. (Notice I didn't say "genres" here, as comics and TeenLit are NOT genres; like every media form they have many genres within them.)
A case in point to support Sarah's theory is Miéville's Un Lun Dun. When I spied it at Northtown Books a couple weeks ago, my immediate thought was that this was a new book by an author of adult fantasy that I have read and enjoyed (My first entry in this blog was Miéville's The City & The City.). And, I had read the book under that premise all along. When I sat down to write this entry today, however, I finally looked at the publishing information and found that the book was released in 2007, around the same time that Twilight (2005), The Hunger Games (2008), and other books intended for younger audiences began to regularly hit adult reading lists. (You could argue, of course--and I'd agree you might be right--that the whole age crossover began with Rowling's HP series in 1997. However, it strikes me that it's in the past 3-5 years that the trend became commonplace.) Anyway, what I took for a new book by an adult author really appears more likely to be one that was re-released--or has found a second audience--due to the Tween/Teen/Adult crossover phenomena.
All this, of course, does more to tell you about how smart my sister is and nothing to tell you what I thought of the book. Which I liked as much as I do any Tween book.
TweenLit, as I've commented before, tends to lack the grittiness and complexity of TeenLit. It's not that there aren't important issues in Tween books--Un Lun Dun includes environmental issues, political corruption, and stereotyping, for instance--but it's generally glossed over quickly in order to focus more on characters. And, these characters (particularly the supporting characters) often include animals and other unlikely objects. In this book, Deeba crosses the Odd and becomes the UnChosen savior of UnLondon (a magical abcity that is Londonesque in character) and encounters a half-ghost, a diving suit filled with seawater and fish, a milk carton, spoken words given form, and umbrellas. With this motley crew, as well as a few eccentric adults, Deeba takes on The Smog.
Miéville is an amazing storyteller, and this book is no exception. The whimsy, creativity, and surprises make it a great read for fans of fantasy--of all ages--who also enjoy Tween books.
A case in point to support Sarah's theory is Miéville's Un Lun Dun. When I spied it at Northtown Books a couple weeks ago, my immediate thought was that this was a new book by an author of adult fantasy that I have read and enjoyed (My first entry in this blog was Miéville's The City & The City.). And, I had read the book under that premise all along. When I sat down to write this entry today, however, I finally looked at the publishing information and found that the book was released in 2007, around the same time that Twilight (2005), The Hunger Games (2008), and other books intended for younger audiences began to regularly hit adult reading lists. (You could argue, of course--and I'd agree you might be right--that the whole age crossover began with Rowling's HP series in 1997. However, it strikes me that it's in the past 3-5 years that the trend became commonplace.) Anyway, what I took for a new book by an adult author really appears more likely to be one that was re-released--or has found a second audience--due to the Tween/Teen/Adult crossover phenomena.
All this, of course, does more to tell you about how smart my sister is and nothing to tell you what I thought of the book. Which I liked as much as I do any Tween book.
TweenLit, as I've commented before, tends to lack the grittiness and complexity of TeenLit. It's not that there aren't important issues in Tween books--Un Lun Dun includes environmental issues, political corruption, and stereotyping, for instance--but it's generally glossed over quickly in order to focus more on characters. And, these characters (particularly the supporting characters) often include animals and other unlikely objects. In this book, Deeba crosses the Odd and becomes the UnChosen savior of UnLondon (a magical abcity that is Londonesque in character) and encounters a half-ghost, a diving suit filled with seawater and fish, a milk carton, spoken words given form, and umbrellas. With this motley crew, as well as a few eccentric adults, Deeba takes on The Smog.
Miéville is an amazing storyteller, and this book is no exception. The whimsy, creativity, and surprises make it a great read for fans of fantasy--of all ages--who also enjoy Tween books.
Subscribe to:
Posts (Atom)